Monday, July 30, 2007

Scenes from something resembling real life...

So there I was, at the Tim Horton's coffee shop, sitting at the table drinking coffee and leaching off the nearby Wifi hotspot.

The staff couldn't quite believe their eyes.

Real me
Sitting in a real Tim Hortons
Drinking Real Coffee

looking at a laptop where
Virtual me
was sitting in a virtual Tim Hortons
drinking virtual coffee.

Wednesday, July 25, 2007

Vote for my bug!

Please vote for this bug in the SL Jira

The other day when SL was experiencing major problems due to the power outage problems that happened in their area, I lost something from my inventory which originally cost me in total, around L$2,500 (including the additional scripts)

The problem occurred because the item was set nocopy, a not uncommon occurrence when you buy something from a vendor, and it occurs because of the way SL deals with rezzing items.

Currently, when you drag an item from your inventory into the world, SL removes the item (if it's nocopy) or a copy of the item (if it's not nocopy) from your inventory, then it attempts to rez that item inworld. The difficulty comes when the asset server is on the fritz, because then the error "failed to rez item" is dealt with after the item has been removed from your inventory. If that item was nocopy, then it is lost. Permanently.

If LL (or an enterprising open source programmer) were to change this around so that errors rezzing the item in world are checked for before the item or copy of the item is removed from the avatar's inventory, and if an error is detected abort removing it from the inventory, then people would not suffer inventory loss in this way.

Simple perhaps... but it doesn't appear to have been thought of. Please go to the Jira using the link above (you may need to use your SL avatar name to log in) and use the voting link on the lower left of your screen to vote for this issue to be resolved.

Thank you.