Sunday, January 27, 2008

The Story of Stuff

Guest blogged by Whisperwolf, with comments from Wildcat.

Browsing the internet I came across one of the best short animation-films I've ever seen. Called the story of stuff and presented by a lady called Annie Leonard, this film exposes the true cost behind todays society of use-and-throw-out. One really shocking thing that she said, which I checked out (and found to be true) was a true reflection of consumerism. What did President Bush tell people to do in the days after 9/11? (apart from bomb Iraq, I mean.) Pray? Spend time with families? Grieve? No. He told us to shop. Don't let the terrorists win, continue our daily way of life - in fact, we should shop more just to spite the terrorists. Yeah, that'll show them.

Do everyone a favour. Watch the film yourself, and when you've watched it, publicize it. Tell everyone you can think of about it. Blog about it, as I have done. Perhaps THE most important point she makes is that it isn't too late to take this back off the corporations. But time IS running out. The planet's resources are not finite. Watch. Care. Get involved. The planet is depending on you.

You know, wondering around in Second Life I see the echoes of the consumer society. Second Life is the ultimate utopia for consumer spending, where shopping is god, but ultimately there are no production costs, no problem with disposal, no using the planets resources. I look at Second Life and I see that its training us to think like consumers. Want your own land? Consumer. Even if you get your own land, you're going to want stuff to put on it. Even if you don't, every day there are group IM's about costume events where virtual money is up for grabs, but to enter you've first got to have the costume... so get out there and buy, buy, buy.

I was somewhat shocked to see on the television adverts for the latest version of the popular board game Monopoly. It's now available in a CREDIT CARD edition, complete with a mini computer (batteries not included of course). Each player has a credit card and when they land on someone elses property they use their credit card to pay the rental bill. They don't even have to work out the bills any more, it's all done by the little computer. One of the main parts of monopoly when I was a girl was doing the maths yourself, and if you got it wrong or wasn't paying attention and didn't notice before the next player rolled the dice for your turn, then you forfeited collecting that rent. It helped teach maths. That's gone in this version.

And you want to know what is saddest? What's the most likely way the kids will see their parents buying this new version of Monopoly? With a credit card.

I'm tempted to start an alternative sim, one where people donate things to be given away. One where with every giveaway, people are alerted by notecard and links to things they can do to save the first life world. Whisperwolf is right, time is running out... and we that play Second Life prefer to ignore that and take our consumerism into a virtual environment. But that won't stop the planets resources from being exhausted, and when they are - Second Life will cease to be, because it can only exist through the parts of the consumerism chain we all ignore or take for granted. When resources run out, and there's nothing left for power generation, so Second Life too will vanish.

Worth thinking about, worth doing something about, before time does run out.

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